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NormalMonster Reborn
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Target 1 monster in either GY; Special Summon it.
Monster Reborn — Power Evaluation
Final Score: 71 ± 5 · Confidence: High
- Intrinsic: 67 · Deck: 70 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender, Combo enabler
Why it scores here
Monster Reborn scores as a ubiquitous staple because it reliably converts graveyard resources into live board presence and resource recovery across virtually all deck archetypes. All 400 decks run it, and it appears in 100% of recorded combos with an average power index of 81.1, confirming its value as an extender and resource-recovery enabler. Its accessibility is strong once the GY is filled mid-game, its deckbuilding cost is negligible (a clean 1-slot, splashable), and its role in high-power combo lines (up to +7 net card advantage) validates its scoring. The card's power lies purely in value recovery and material recycling, not in disruption—reflected in the 5 effect_interaction score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Runs in 157 archetypes at 100% inclusion across 400 decks; limited by graveyard-fill dependency but live mid-to-late game (observed). |
| Combo & Conversion | 68 | Appears in 100% of 9 recorded combos with 81.1 average power index and +7 net card advantage in Infernity examples (observed). |
| Resource Economy | 65 | Each use recovers a +1 body; neutral in isolation but positive when the recovered piece enables further plays or synergy (inferred). |
| Effect & Interaction | 5 | Card text has no negation, disruption, or removal; purely a value/recovery effect with no opponent interaction (verified). |
| Material Utility | 60 | Recovered monsters become live material for synchro/xyz/fusion/link plays; Reborn itself provides no material value (inferred). |
| Resilience & Flexibility | 72 | One-shot spell negatable before resolution; multi-turn utility and no self-locking but fragile to disruption (inferred). |
| Deck-Building Efficiency | 90 | 1-slot, no garnets, no bricks, runs in 100% of 400 decks with average 1.07 copies; exceptionally clean and splashable (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 67, Deck ≈ 70, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal inclusion across all archetypes and gameplay types (100% in 400 decks)
- Recovers resources and enables extended combo plays (81.1 avg power index)
- Clean, splashable 1-slot with no deck-building cost or restrictions
- Appears in high-power combo examples with +7 net card advantage
- No bricking or self-locking risk; always drawable without penalty
- Converts graveyard overflow (from milling/discard) into usable board presence
Weaknesses
- Purely reactive; requires a valid graveyard target to be useful
- No disruption, negation, or removal—purely a value/recovery play
- Negatable before resolution; vulnerable to Infinite Impermanence and Effect Veiler
- Does not interact with opponent's board or strategy
- Effect is one-shot per activation; depends on recursion for reuse
- Weak or dead in early game before graveyard is filled
Counters / choke points
- Effect Veiler, Infinite Impermanence (negate the activation before resolution)
- Deck-out mill strategies (empties graveyard, making Reborn a dead draw)
- Decks that don't mill or discard (no accessible targets in graveyard)
Best use
Mid-to-late game resource recovery and combo extender. Decks: Infernity, Dark Magician, Heroic, Synchron, Fiendsmith, All modern archetypes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Target 1 monster in either GY; Special Summon it.'; Legal at 1 copy in TCG, OCG, MasterDuel, and DuelLinks; Runs in 400 of 400 decks (100% inclusion rate); Runs in 157 distinct archetypes across all gameplay types; 100% inclusion in 20 of 21 usage statistics archetypes (only Gunkan at 66.7%)
- Observed: Appears in 100% of 9 recorded combos (9/9 appearances); Average power index 81.1 when present; individual combos reach 100; Average 1.07 copies per deck (380 decks run 1, 12 run 2, 8 run 3); Top partners include Ash Blossom (56.5%), Infinite Impermanence (44%), Harpie's Feather Duster (38.2%); Guides mention it in Staples or Tech & Staple sections across all 6 deck archetypes; Combo examples show +7 net card advantage in Infernity lines
- Inferred: Primary role is Recovery/Recursion based on card text and universal inclusion in graveyard-focused lines; Secondary role is Extender based on appearance in high-power combo boards and +7 advantage examples; Staple status driven by ubiquitous graveyard-fill mechanics in modern deck construction; Recovered monsters serve as clean material sources for synchro/xyz/fusion/link summons without additional setup
- Data gaps: Combo combo role tags are all empty arrays; exact function as starter/searched/material/payoff unspecified No top_card ranking provided; cannot confirm metagame tier or tournament performance No English guide mentions provided (all 6 guides are Vietnamese); context limited to snippet translations






